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	<title>Comments on: Anti-Montage: &#8220;Russian Ark&#8221; and Video Game Space</title>
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	<link>http://tischfilmreview.com/theory/2008/12/18/anti-montage-russian-ark-and-video-game-space/</link>
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	<pubDate>Fri, 12 Mar 2010 14:07:27 +0000</pubDate>
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		<title>By: pagolin</title>
		<link>http://tischfilmreview.com/theory/2008/12/18/anti-montage-russian-ark-and-video-game-space/#comment-1448</link>
		<dc:creator>pagolin</dc:creator>
		<pubDate>Thu, 08 Jan 2009 21:23:41 +0000</pubDate>
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		<description>Great post! The point-of-view shot of gaming vision in Halo, etc., forces one to focus on only the obviously significant parts of the screen... enemies, exits, targets. So in a way it's really just a super-montage of relevant, semi-relevant and irrelevant things, where the seams between entities have become increasingly more fine-tuned. 

In the Ark, you never know what in the world you should be paying attention to... the complexity, the non-hierarchical organization of space on the screen is in that way 'flatter', and conductive to more perplexity.</description>
		<content:encoded><![CDATA[<p>Great post! The point-of-view shot of gaming vision in Halo, etc., forces one to focus on only the obviously significant parts of the screen&#8230; enemies, exits, targets. So in a way it&#8217;s really just a super-montage of relevant, semi-relevant and irrelevant things, where the seams between entities have become increasingly more fine-tuned. </p>
<p>In the Ark, you never know what in the world you should be paying attention to&#8230; the complexity, the non-hierarchical organization of space on the screen is in that way &#8216;flatter&#8217;, and conductive to more perplexity.</p>
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		<title>By: unlimited game</title>
		<link>http://tischfilmreview.com/theory/2008/12/18/anti-montage-russian-ark-and-video-game-space/#comment-1235</link>
		<dc:creator>unlimited game</dc:creator>
		<pubDate>Mon, 29 Dec 2008 18:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://tischfilmreview.com/?p=476#comment-1235</guid>
		<description>Geez, I forgot how horrible the graphics were on Doom, or is that Duke Nukem 3D? The gaming industry has come a long way and I am excited to see what's next for video gamers.</description>
		<content:encoded><![CDATA[<p>Geez, I forgot how horrible the graphics were on Doom, or is that Duke Nukem 3D? The gaming industry has come a long way and I am excited to see what&#8217;s next for video gamers.</p>
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